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Old Feb 08, 2009, 01:59 AM // 01:59   #1
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Default Compulsion (mesmer skill idea)

Had an idea for an interesting potential mesmer skill.

Compulsion (inspiration magic)

Skill Description - Target foe is forced to use one random skill. Target foe also loses one random mesmer hex.

Possibly the requirements for the skill to be effective on the target would be that the foe must have a mesmer hex on them to begin with. Energy cost, recharge time and cast time tbd.

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Old Feb 08, 2009, 02:49 AM // 02:49   #2
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So... it's like a stupid version of Wastrel's Worry?
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Old Feb 08, 2009, 02:55 AM // 02:55   #3
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1) There is an existing thread. I think it's even stickied - too lazy to look.
2) No more skills will be added.
3) That's poorly thought out.
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Old Feb 08, 2009, 02:56 AM // 02:56   #4
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that would be lols with diversion... basically force a random diversion... that would be hella OP
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Old Feb 08, 2009, 04:40 AM // 04:40   #5
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It would be useful if you made more of:

Compulsion:
10/1/20
Elite Hex Spell. For 15 seconds, whenever you cast a spell, target foe also casts a spell and all spells activated while under this hex take an additional 2..5..10 seconds to recharge.
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Old Feb 08, 2009, 04:44 AM // 04:44   #6
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Quote:
Originally Posted by kazi_saki View Post
It would be useful if you made more of:

Compulsion:
10/1/20
Elite Hex Spell. For 15 seconds, whenever you cast a spell, target foe also casts a spell and all spells activated while under this hex take an additional 2..5..10 seconds to recharge.
that would take such abuse though.

1. hex opponent
2. spam low recharge spell [flare, parasitic bond, overload, wastrels worry]
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Old Feb 08, 2009, 05:29 AM // 05:29   #7
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Lmao, over powered to the max?
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Old Feb 08, 2009, 06:13 AM // 06:13   #8
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Quote:
Originally Posted by Daisuko View Post
So... it's like a stupid version of Wastrel's Worry?
Not really no.
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Old Feb 08, 2009, 06:53 AM // 06:53   #9
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But what if someone brings no skills?

cheaters.
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Old Feb 08, 2009, 11:07 AM // 11:07   #10
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lol hehe. Fine, how about instead of additional recharge, spells cost additional energy.

"[target foe]...all spells activated while under this hex cost an additional 1..3..5 energy"

That would be good e-denial no?
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Old Feb 08, 2009, 11:24 AM // 11:24   #11
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There are already way too many skills in the game. This skill has too much synergy (any of your revisions) with other skills. It would make domination (or in Kazi's last suggestion, inspiration) mesmers so hideously overpowered, that they would just annihilate monks in seconds.
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Old Feb 08, 2009, 11:36 AM // 11:36   #12
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Compulsion - Elite Hex Spell
10E - 1 CT - 10R

Target foe is hexed with Compulsion, the next spell cast by target foe targets you instead. Spells that would target you in this way have their effects halved.

I.E. damage is halved, health is halved, enchant/hex duration is halved, etc..

My thoughts.
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Old Feb 08, 2009, 11:49 AM // 11:49   #13
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ok lol. Doomfrost sounds more balanced
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Old Feb 08, 2009, 11:58 AM // 11:58   #14
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Please no more new skills , especially if they're badly thought out.
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Old Feb 08, 2009, 03:31 PM // 15:31   #15
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Compulsion:

5, 1/4, 1 ...

Target foe takes 100 damage, plus an additional 50 damage per mesmer hex on them.

Me kan maek imba OP silly ideaz 2.

No wait:

Compulsion:

5 / 1/4, 1 ...

Target for dies and cant be ressurected for 1 ...12 seconds. Yay.

This skill is PV'P' only.
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Old Feb 08, 2009, 04:18 PM // 16:18   #16
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compulsion
spell. for 10 seconds you and target enemy are an idiot.

No new skills please,
Rather fix useless skills [Lamentation]
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Old Feb 08, 2009, 09:16 PM // 21:16   #17
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No new skillzorz.

Fix current ones please.
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